Jobs that actually show up in pubs
Marathon group play fails when everyone plays duelist. Marathon is Bungie’s extraction-style shooter where loadout risk and raid information matter more than highlight clips. Jobs exist even in random queues.
Name the jobs: who watches interior labs, who holds the exit, who takes the first contact. If a habit only works in highlight videos, drop it after two failed sessions.
Callouts that are short enough to use
Callouts should be short: direction, distance, and whether you are swinging. Long stories happen after the fight.
Practice one contract type, quiet rotate week, role-locked trio with the same two people if you can. Chemistry is a skill.
How groups collapse under ego
Ego patterns: third-partying without an exit; splitting loot calls; playing every raid juiced. They look like “making a play” and they isolate a teammate.
If one player is always first in and last out, the rest of the team is not playing Marathon — they are spectating.
A three-stack practice block
Three-stack block: twenty minutes of job-locked play. Nobody swaps roles mid-fight.
Review one death as a group job failure, not an aim debate. raid planning, team roles, extract windows, intel before greed are team stats too.
If you want extra reading after this guide, this overview is a useful next stop.